Overview

This firmware is inspired by Mick Gordon’s extreme compressor. It generates complex noise and distorted sound in reaction to joystick movement. Note that this a sound generator rather than an effect.

Doom Compression

This describes a technique for using extremely high compression ratios. Six sinewaves are detuned and mixed together with varying amplitudes. They are put through a delay with variable feedback, and compressed with a 200000:1 ratio and -20db threshold. The sine oscillators battle for a path through the extreme compression as they intermodulate.

The output is complex, and can be very sensitive to joystick input in some areas and insensitive in others.

Outputs

Mono sound is output to both channels of the line out and headphone sockets.

CARL approach

Reinforcement learning helps you to explore the complex soundscape of the doom compressor.

Files

Code

https://github.com/MusicallyEmbodiedML/MEMLNaut-DoomComp

Firmware Download

https://github.com/MusicallyEmbodiedML/MEMLNaut-DoomComp/releases/tag/v1.0