; Artificial Intelligence Center ; SRI International ; Copyright (c) 1995-1999 ; All Rights Reserved. ; This data was developed at SRI International by John Dowding, Robert ; Moore, Mark Gawron and Elizabeth Owen Bratt. Permission is hereby ; granted, free of charge, to use and distribute this data and its ; documentation without restriction, including without limitation the ; rights to use, copy, modify, merge, publish, distribute, sublicense, ; and/or sell copies of this work, and to permit persons to whom this ; work is furnished to do so, subject to the following conditions: ; 1. The data must retain the above copyright notice, this list of ; conditions and the following disclaimer. ; 2. Any modifications must be clearly marked as such or accompanied by an ; intact copy of the original data. ; 3. Original authors' names are not deleted. ; 4. The authors' names are not used to endorse or promote products ; derived from this software without specific prior written ; permission. ; SRI INTERNATIONAL AND THE CONTRIBUTORS TO THIS WORK ; DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ; ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT ; SHALL SRI INTERNATIONAL NOR THE CONTRIBUTORS BE LIABLE ; FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES ; WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN ; AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ; ARISING OUT OF OR IN CONNECTION WITH THE USE OF ; THIS DATA. draw a line from nine five five one to nine five five two move out create point at nine five five one create point at nine five five one and call it objective alpha attack the enemy position by fire withdraw to objective bravo attack by fire create a platoon of bmps with dismounted infantry xray seven two and golf one four move to enemy position niner one six niner seven zero and then move to checkpoint two victor two one and whiskey four six move to checkpoint one charlie four five hotel five nine seize objective hotel all units move to objective quebec golf four two this is hotel five nine move out in column to grid niner four niner niner six two golf four four this is hotel five nine move out to niner five zero niner six three golf four three this is hotel five nine move out to niner four five niner seven zero golf four two move out to niner four four niner six six golf four four this is hotel five nine open fire on objective whiskey golf four four this is hotel five nine cease fire golf four three this is hotel five nine open fire on objective whiskey golf four two get on line and assault and secure enemy position golf four three this is hotel five nine cease fire golf four two this is hotel five nine move to checkpoint one first platoon attack by fire first platoon move to eight three zero one four five and attack by fire close with and destroy the enemy at location one two three four close with and destroy the enemy at battle position two two one assault the enemy position at one two three four assault objective hotel in a wedge formation destroy the enemy at eight six three four five one attack objective echo assault enemy firing position at battle position two two one move to battle position two two one and engage the enemy with direct fire at eight three four six seven five first and second platoon advance to objective hotel first and second platoons advance to objective hotel first and third machine gun teams advance to objective charlie first and third dragon teams advance to objective charlie first and third teams advance to objective charlie suppress objective zulu suppressive fire on objective whiskey suppression fire on objective whiskey main body conduct road march to phase line green establish a base of fire at battle position two two one and suppress the enemy at two three one four five six set up a base of fire at battle position two two one and suppress the enemy at two three one four five six set up as a base of fire at battle position two two one and suppress the enemy at two three one four five six create an m1a1 platoon create an m1a2 platoon create an m1 platoon create a red t72 platoon create a blue m1 platoon create a blue fire team create a blue rifle squad create an m2 company create a hmmwv platoon create a hmmwv section with tows create an infantry platoon create a platoon of infantry create a mortar squad create a machine gun squad create a caat team create two infantry platoons create an lar platoon create an aav platoon create a dragon team create a machine gun squad drop an m1 platoon at checkpoint one place a point at coordinates three zero four one place a point at coordinates three zero five four six one place a point at coordinates three zero five one four six two one drop a checkpoint at checkpoint one place it at checkpoint one create an m1 platoon and place it at checkpoint one change formation to echelon right set formation to echelon right first platoon set formation to echelon right speed up to five oh miles per hour slow down to five oh miles per hour speed up to fifty miles per hour speed up by fifty miles an hour movement technique traveling overwatch formation vee all units move out first platoon advance to objective alpha second platoon on my order advance to objective alpha platoon one assault objective alpha withdraw to three two one four platoon one assault checkpoint one in vee formation platoon one assault checkpoint one at fifty miles per hour platoon one assault checkpoint one in vee formation at fifty miles per hour zoom in zoom out zoom in on platoon two zoom in closer on platoon two zoom in closer zoom closer in zoom closer in on platoon two zoom out farther zoom farther out cancel that belay that undo that delete that center on objective alpha create an m1 platoon at checkpoint one create an m1 platoon at checkpoint one and set formation to vee create an m1 platoon at checkpoint one and change to vee formation create an m1 platoon formation wedge create an m1 platoon in a wedge create an m1a1 platoon at three two four five create a point named checkpoint two create an objective named objective alpha create a checkpoint labeled checkpoint one create a checkpoint labeled one create an objective named alpha create a checkpoint at coordinates five three zero one checkpoint one is two three four five checkpoint one is at two three four five create a point at coordinates five three zero one and call it checkpoint two create a point at coordinates five three zero one and label it checkpoint two create a checkpoint at coordinates five three zero one and call it checkpoint two create an point at coordinates five three zero one and call it objective alpha create an objective at coordinates five three zero one and call it objective alpha draw a phase line from one two three four to one two three five create a line and put it at one two three four delete phase line green proceed to next phase first platoon proceed to next phase create a tow squad create a recon aav create a hmmwv create an lar platoon create a hmmwv with tows create an m1 platoon facing southwest create an m1 platoon pointing to the southwest create an m1 platoon facing two one five magnetic create a platoon of bmps with dismounted infantry at eight six two zero four eight create a bmp platoon with dismounted infantry at eight six two zero four eight create a platoon of lars at eight six two zero four eight create a platoon of bmps with dismounted infantry at eight six two zero four eight named romeo four bravo create a platoon of lars at eight six two zero four eight named charlie four five create a platoon of bmps with dismounted infantry romeo four bravo at eight six two zero four eight set up a platoon of t72 tanks romeo one tango at eight seven three niner niner four set up a platoon of bmps with dismounted infantry romeo two bravo at eight seven zero zero zero five set up a platoon of bmps with dismounted infantry romeo three bravo at eight niner five niner seven zero set up a platoon of bmps with dismounted infantry romeo four bravo at niner three seven niner six seven set up objective zulu at eight seven eight zero zero one set up objective whiskey at niner three niner niner six niner set up objective echo at eight niner two niner six seven set up objective foxtrot at niner three two niner five eight set up objective quebec at eight niner one niner one four set up objective hotel at eight eight zero niner two eight set up checkpoint one at eight niner three niner two two set up the lod from eight five niner niner eight five to eight seven five zero niner zero set up phase line green from eight six five niner niner five to eight niner six zero one eight simulation mode list entities list tasks list task frames list points list states list lines list text stand by nine line 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